Abstract: | 當進入創意時代後,創意這個面向逐漸被重視,在資訊科技和以生產創意為主的工作型態中,工作者的特性也逐漸在工作空間的設計上產生一些質變。創意的不可預測性及新時代工作者的特質成了辦公室空間設計新的挑戰。本論文將構築整個工作環境的整體視為一個創意地景,針對創意工作者在工作空間中與集體的互動關係,探究刺激創意工作空間的本質。 本論文首先回顧創意的相關理論,從心理學、認知神經學及環境心理學至創意管理上,釐清工作者在工作空間中刺激創意的互動因子,作為本文立論前的基礎資訊。 從這些因子當中得知,工作者個人與集體的互動模式,包括了個人與個人認知上的互動關係、個人與其他工作者、知識交換上的互動關係、以及個人與介面、工具上的互動關係,以此三者推導出了「情境轉換」、「知識網結」及「介面觸發」三種互動的模式,建立了一個刺激創意的理想原型。可據此檢視工作者在工作空間中的活動關係。 互動模式尚須有一個方法去閱讀出創意地景的整體關係,這樣的閱讀以「事件」的觀點去進行,因此透過相關理論的探討建立了一個創意地景的閱讀架構和方法,就台北Google,華碩設計中心和MIT Media Lab為研究對象去進行閱讀。結果發現,一個刺激創意的工作空間應具有「多選擇性」、「強脫離的情境」、「刺激人及資訊流動」、「隨處可討論」、「資訊呈現介面空間化」、「開放性的焦點空間」等特質,提供空間專業者在進行空間設計時從刺激創意的角度去進行工作空間設計的思維,並作為設計時的借鏡。 Unsurprisingly, entering the times of creativity has made creativity a sector attracting more and more attention. In the industrial fields subject to information technology and creation of creativity, some qualitative changes have happened to the workers’ characteristics in terms of workspace design. The unpredictability of creativity and characteristics of creative workers of the next generation are new challenges to today’s office design. This study takes the entire of components forming a working environment as a creativityscape, and investigates into the nature of a creative workspace by figuring out the interaction patterns between individual creative workers and the group within different contexts. This study first reviews those disciplines related to creativity, including psychology, cognitive neuroscience, environmental psychology and management of creativity, so as to identify the factors interactively stimulating the workers’ creativity in a workspace, as a part of our work to collect information for forming the basis of our argument. It is learned from the identified factors that the interaction between individual workers and the work group include the interaction of cognizance between individuals, the interaction between individuals and other workers in terms of knowledge exchange, and the interaction between individuals and interface as well as tools. From the three, modes for interaction identified as “situation switch”, “knowledge networking” and “interface trigger” are derived for building up an ideal prototype where creativity can be inspired. The relation between workers and the workspace therefore can be reviewed using this prototype. In addition, the interaction modes need a way to describe the whole picture of creativityscape. “Event mapping” is used for this purpose as a methodology developed from related theories to provide a framework for reading creativityscape, and Google Taipei, Asus Design Center and MIT Media Lab are chosen subjects being investigated with the methodology. This study discovers that an appropriate workspace must provide the properties of “diversified options”, “situations for escaping from work ”, “stimulating flows of human and information”, “discussion anywhere”, “spatialized interface for information display” and “open focusd space”. These findings will help designers to design for stimulating creativity. |