Tunghai University Institutional Repository:Item 310901/31448
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    题名: 電玩遊戲與攻擊性特質之研究
    其它题名: A Study of Video Game and Trait Aggression
    作者: 許哲籍
    HSU, CHE-CHI
    贡献者: 吳金山
    WU,CHIN-SHAN
    資訊管理學系
    关键词: 攻擊性特質;暴力態度;人格特質;焦慮;遊戲成癮;遊戲角色認同
    Trait aggression;attitude toward violence;Personality traits,;Anxiety;Game addiction;Game character identification
    日期: 2019
    上传时间: 2019-03-21T09:11:53Z (UTC)
    摘要: 近年來,由於電玩遊戲畫面與聲光效果的發展和進步,以及電腦和網際網路的普及,電玩遊戲儼然成為人們熱門的休閒活動,但因電玩遊戲所引發的問題卻層出不窮。過去研究指出,遊戲中的暴力會影響人們的行為,但最近有學者對此觀點提出質疑,並認為遊戲中的暴力並不會使人更加有攻擊性,而是競爭性導致攻擊。本研究也將過去的文獻作為理論基礎,來探討人格特質、遊戲成癮、焦慮、暴力態度與遊戲角色認同,試圖探討影響攻擊性特質之研究。本研究利用 2 x 2 的實驗設計方式針對不同組別之情境加以操弄,回收共計224份有效問卷,並進行統計分析,結果發現:(1)人格特質對遊戲成癮有部分相關;(2)人格特質對攻擊性特質有部分相關;(3)遊戲成癮對焦慮有顯著正相關;(4)遊戲成癮對攻擊性特質有顯著正相關;(5)焦慮對攻擊性特質有部分相關;(6)暴力態度對攻擊性特質有部分相關;(7)遊戲角色認同對暴力態度無相關;(8)遊戲角色認同對攻擊性特質無相關;(9)根據遊戲情境的不同,暴力態度對攻擊性特質有部分相關;(10)根據遊戲情境的不同,遊戲角色認同對暴力態度無相關;(11)根據遊戲情境的不同,遊戲角色認同對攻擊性特質有無相關。
    In recent years, due to the development of the video game and popularization of computers and the Internet, video games have become a popular activities, but the problems caused by video game become more and more frequently. According to the past research, the violence in video game will affect people’s behavior, some scholars questioned about that and point out the violence in the game does not related to people aggressive ,competition in the game is the main reason. This research is based on previous literatures as theoretical foundation of discuss personality traits, game addiction, anxiety, attitude toward violence, game character identification, we try to discuss the investigation of influential factors on trait aggression.The study used 2 x 2 experimental design, and we using the brainwave while the experiment, we received 224 effective samples.The result showed that (1) it has some relevant between the personality traits to game addiction; (2)it has some relevant between the personality traits to trait aggression; (3)the game addiction will affect anxiety; (4) it had some relevant between the game addiction to trait aggression;(5)it has some relevant between the anxiety to trait aggression; (6)it has some relevant between attitude toward violence and trait aggression; (7)it has non-significant influence between the game character identification to attitude toward violence; (8)it has non-significant influence between the game character identification to trait aggression; (9)depending on the context of the game , it has some relevant between the game attitude toward violence to attitude trait aggression; (10)depending on the context of the game , it has non-significant influence between the game character identification to attitude toward violence; (11)depending on the context of the game , it has some relevant between the game character identification to trait aggression.
    显示于类别:[資訊管理學系所] 碩士論文

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