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Please use this identifier to cite or link to this item:
http://140.128.103.80:8080/handle/310901/31859
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Title: | 即興音樂視覺化 |
Other Titles: | Visualization of Improvisational Music |
Authors: | 蘇重光 SU, CHONG-GUANG |
Contributors: | 張國賓;邱浩修 CHANG, KUO-PIN;CHIU, HAO-HSIU 數位創新碩士學位學程 |
Keywords: | 音樂的空間性;音樂視覺化;音樂即興;互動表演 Interactive Performing;Spatiality of Music;Music Visualization;Improvisation |
Date: | 2019 |
Issue Date: | 2019-12-16T06:58:02Z (UTC)
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Abstract: | 本研究主要在探討將即興演奏中的音樂即時做視覺化之後,音樂附加視覺效果前後的比較,還有其對於提升觀眾體驗的有效性,主要使用數位樂器當作演奏樂器,並以視覺化程式設計語言—Puredata(或稱Pd)做為視覺化工具。方法主要在收集彈奏時所產生的音符訊息傳送給電腦處理,並將存放於音符訊息中的各種要素對應到相關聯的動態參數,基於這些參數設計各種多變化的型態,在演奏的同時產生出即時的視覺動態畫面,原先以聽覺為欣賞音樂主要的角度,提升為聽覺加上視覺的體驗層次,聽眾不再只用耳朵聆聽音樂的旋律,更變成觀眾能看見音樂在空間中的視覺變化。不同風格的音樂與不同節奏的旋律,在視覺化後所顯示的畫面對觀眾來說,視覺體驗是否符合聽覺體驗,甚至視覺上的刺激能讓觀眾更投入於音樂的表演中,這些都是要去評估的問題。最後加入收音器材接收觀眾的聲音,以「觀眾區的環境聲音變化」來代表觀眾「看見音樂時的反應狀態」,並讓此聲音訊號去控制畫面的某些視覺參數,即時改變演出時所呈現的畫面,屆時,表演者會因為突如其來的畫面做出某些反應,這些反應又透過演奏顯示於畫面中,其目的在於打破傳統音樂演出時存在「台上表演者在演出時,台下的觀眾不要發出聲音」的舞台框架,除了拉近觀眾與表演者的距離,甚至讓表演者與觀眾憑藉著能「共同影響畫面」這點,讓彼此之間存在一種互動的關係,最後形成一種表演者-畫面-觀眾三方互相影響的新形態共創表演形式。 The study is mainly discussing about the visualization of the impromptu music, and the comparison of music before and after adding these visual effects. Besides, it also aims to examine whether visualization of impromptu music could raise effectiveness among audience or not. In the study, the electronic digital instruments are primary used as a mean for research along with the “Puredata” (or Pd) as visualization tool.The method is to collect the data which are generated when the music is played, and then send them to computer to process. Afterwards, the various element of note in data will match the relevant visual parameter and then further designing different types of variation. Thus, while you are playing the music, the instant dynamic visual scene will also be produced. It means that the angle of how you experience music will raise to visual level from the previous acoustic level. In other words, audience can not only merely appreciate the music acoustically but also visually since they can see the visualization of music. Will the different style of music and different types of rhythm bring different feeling to audience after visualization? Is the visual experience of music correspondent to acoustic experience? Can the visual stimulus make the audience more enjoy the music performance? These questions are what the study aims to assess.In the last section, the radio equipment will be used to receive the sound from audience, using the change of sound from audience area to represent the reflection when they see the music. Moreover, the sound from audience will also be introduced to control some of the visual parameter of the music, instantly change the scene when the performance is ongoing. Meanwhile, the performer will react to the sudden changing scene which represent the audience’s reflection on previous music performance. Subsequently, the reaction will show again through the scene. The purpose of it is to break the traditional form of performing music that the audience should be quiet once the performance began. Because of it, the audience can not only be closer to the performer, but can also have the interaction between them due to the reason that they can both influence the scene. Eventually, it will become a new performing form which is interrelated among performer, scene and audience. |
Appears in Collections: | [數位創新碩士學位學程] 碩士論文
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107THU00620010-001.pdf | | 2328Kb | Adobe PDF | 170 | View/Open |
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