|
English
|
正體中文
|
简体中文
|
Items with full text/Total items : 21921/27947 (78%)
Visitors : 4201377
Online Users : 1072
|
|
|
Loading...
|
Please use this identifier to cite or link to this item:
http://140.128.103.80:8080/handle/310901/31908
|
Title: | 以數位互動式學習提升程式語言教學成效 Using Digital Interactive Leaning System to Promote the Teaching Effect of Designing Program Language |
Authors: | 陳澤雄 |
Contributors: | 資訊管理學系 |
Keywords: | 程式設計教學方法 資訊科技領域 數位互動式學習平台 Smart PLS Programming Teaching Method Information Technology Field Interactive Digital Learning Platform |
Date: | 2019-09 |
Issue Date: | 2020-01-06T09:40:51Z (UTC)
|
Abstract: | 學門分類/Division:工程學門
執行期間/Funding Period:107 年 8 月 1 日至 108 年 7 月 31 日
隨著科技的蓬勃發展,對於業界而言資訊產業越來越成熟,而對於學生而言, 資訊科技已成為生活中不可或缺的存在,程式設計課程也儼然成為現代必修的課 程之一。研究此領域的專家及學者們利用程式設計的知識及技巧,解決了許多資訊 科技領域之相關問題,而每一次的解決方法也代表著世界科技正不斷的進步。
在教育研究院規劃的 107 年課綱草案中,擬將程式設計歸類於科技領域的一 部分,並列為國中小、高中階段的必修課程,從這些政策中的發展,便可得知程式 設計的重要性,但由於學生多抱持著排斥的心態,以及低靡的學習意願,使程式設 計課程的教學成效往往不如預期,進而導致許多大專院校中與資訊相關之科系的 學生在畢業後面臨專業能力不足的困境,其中初學者在學習程式設計所遇到最大 的困難,並不是無法理解程式語言的語法和語意,而是無法將所學知識與實際所面 臨之問題相互結合與應用。
建構一套良好的程式設計教學方法,不僅能引導初學者培養更好的專業能力, 同時也能夠提升學生們的學習意願。針對解決目前學生學習程式設計成效不彰之 困境,本研究使用「數位互動式學習平台」作為研究之情境,採用問卷調查法的模 式,針對學生進行樣本收集,以程式設計課程作為研究主軸,且配合互動式學習平 台的學習教材;研究對象則為東海大學資訊管理學系、統計學系以及電機工程學系 大一至大四修習程式設計相關課程的學生,在課程中蒐集數位學習者學習動機、學 習態度、學習滿意度,對程式語言學習成效之間的相互關係並進行研究,並以統計 軟體 Smart PLS 驗證各項影響因素與學習成效的關係。
Along with the boom of technology, information industry is getting more mature in the industry. For students’ learning, programming courses have become required courses nowadays. Experts and researchers on this field utilize the knowledge and skills of programming for solving several problems related to information technology field. Each solution represents the constant advance of technology in the world.
In the draft of 2018 curriculum guidelines, National Academy for Education Research intends to classify programming into technology field and list it as the required course for the stages of elementary and high schools. According to the development of the policies, the importance of programming is apparent. Nevertheless, most students present exclusion attitudes and low learning intention that the teaching effectiveness of programming courses is not as good as expected. A lot of college students who are not in the department of information encounter the dilemma of insufficient proficiency after the graduation. The major difficulty of a programming beginner is not uncomprehend the grammar and semantic of programming languages, but not being able to combine and apply the learned knowledge and the actually encountered problems.
The construction of a good programming teaching method could guide beginners to cultivate better proficiency as well as promotion students’ learning intention. Aiming at current dilemmas of bad programming learning outcomes of students, “Interactive Digital Learning Platform” is used as the research situation in this study. Students, as the samples, are preceded questionnaire survey, using programming courses matched with the learning materials through an interactive learning platform.
Students in Departments of Information Management, Statistics, and Electrical Engineering of Tunghai University, from first year to fourth year of college, studying programming related courses, as the research subjects, are studied the mutual relationship among learning motivation, learning attitudes, learning satisfaction and programming learning outcomes. Smart PLS is used for verifying the relationship between various factors and learning outcomes. |
Appears in Collections: | [教育部教學實踐研究計畫成果報告] 107學年度
|
Files in This Item:
File |
Description |
Size | Format | |
成果報告-陳澤雄.pdf | | 784Kb | Adobe PDF | 827 | View/Open |
|
All items in THUIR are protected by copyright, with all rights reserved.
|