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    Please use this identifier to cite or link to this item: http://140.128.103.80:8080/handle/310901/5002


    Title: 視覺景觀評估研究中模擬方式之比較─以都市開放空間中公共藝術設置為例
    Other Titles: Comparison of Simulation Media in Visual Landscape Evaluation: A Case Study on Public Art in the Urban Public Space
    Authors: 曾弘叡
    Tseng, Hong-Ray
    Contributors: 侯錦雄
    Hou, Jing-Shoung
    東海大學景觀學系
    Keywords: 視覺模擬;公共藝術;3d動畫模擬;偏好
    Visual Simulation;Public Art;The Three-dimensional Animation;Preference
    Date: 2004
    Issue Date: 2011-05-19T07:27:32Z (UTC)
    Abstract: 景觀評估是指人對景觀產生知覺而給予的評價,影響觀賞者最深刻的是視覺上的刺激,主導著我們對於整體環境的關聯與聯想,並產生出知覺的感受與偏好,視覺模擬是景觀評估普遍採用的方式之一,但不同的視覺模擬方式各有不同的視覺感受,因此觀賞者對於模擬方式的知覺感受是一個重要且值得深入探討的議題。本研究中主要藉由Sheppard(1989)對於視覺模擬所提出好的模擬所應具備的準則─代表性、真確性、視覺清晰性與趣味性,來探討人的知覺感受與景觀偏好的關係。 本研究的設計是模擬觀賞者沿著公園路徑穿越公園所見到的景色,本文以四種模擬方式─照片合成模擬、影像合成模擬、3d動畫模擬、實體模型攝影方式來做為探討,以都市公園中環境與公共藝術設置為模擬對象,藉由剪輯成一段影片連續觀賞的方式呈現,為16段組成總共8分鐘的影片。受測者係以環境設計科系學生和一般大學生共291人為樣本,來分析測試者對於模擬景觀的感受與偏好。本研究主要探討視覺模擬中動態靜態模擬的差異,比較觀賞者中專業者與非專業者的不同感受,並同時探討模擬中影響知覺的因素。主要的目的有:(1)模擬方式、公共藝術類型及觀賞者類型對模擬的知覺反應與景觀偏好的影響。(2)模擬方式、公共藝術類型及電腦熟悉程度對知覺反應與景觀偏好的影響。(3)觀賞者觀賞模擬的知覺反應對於景觀偏好之影響。其中,知覺反應包括代表性、真確性、視覺清晰性、趣味性感受。 研究結果顯示,模擬方式與公共藝術的交互作用對於觀賞者的視覺清晰性感受與景觀偏好會因為觀賞者類型的不同而有所差異;電腦的熟悉程度不會影響觀賞者對於模擬景觀的代表性、真確性、視覺清晰性、趣味性與景觀偏好評值。由強迫進入法來進行迴歸方程式的建立模式,探討主要影響景觀偏好的因素為何,結果顯示觀賞者觀賞模擬景觀,影響景觀偏好最大的因素是趣味性,趣味性越高則景觀偏好值越高,也就是觀賞者越覺得模擬景觀有趣則會越喜歡此類型的景觀。視覺模擬是要讓觀賞者知道建設後的景象,並提供給觀賞者一個空間想像的機會,對改變後的建設作出合適的判斷。好的景觀評估應該妥善使用與選擇視覺模擬方式,才能有效的作出評斷。
    The landscape evaluation it means that people saw the landscape and gave it a judgment. The most important influence to people is the exciting of visual. It leads our thinking to the whole environment, than bring our perception and preference of landscape. The visual simulation is the general way of landscape evaluation. And the different visual simulation gave people different visual perception. Therefore, the people’s perception of the different visual simulation is an important and worthy discussion. This study was depended on the theory of Sheppard (1989). He proposed that the good simulation should have some principles: representativeness, accuracy, visual clarity and interest. The purpose is to study the relationship of perception and preference of the visual simulation. This study was designed the simulation that the people walk through the park and see the view. This article contains four simulation media: photomontages, the edited video, the three-dimensional animation and the video of physical model. The subject of this study is the public art in the urban public space. There are sixteen parts short films and the total is eight minute. The 291 responses were sampled from college students majoring in environmental design and unclassified (not majoring in environmental design) student. The objective of this study is to compare the diversity of perception between the profession and non-profession by seeing the simulation video. The objectives of this study are to discuss the difference between the dynamic and Static simulation. And this study are to discuss the factor which to change the perception. The purpose of this thesis is to study: (1) the influence of the perception and preference by difference kinds of simulation, public art and the viewer. (2) the influence of the perception and preference by difference kinds of simulation , public art and the familiar of computer graphic. (3) the relationship between the perception and preference. The perception contains the representativeness, accuracy, visual clarity and the interest. The result showed that the affect of the mode of simulation and the type of public art to the viewer’s visual clarity. There are variations between two kinds of viewer in the viewer’s preference. By using the multiple regression, and the result showed that the simulation more interesting, the viewer will more prefer it. The visual simulation let the viewer saw the image after the structure. It provided the opportunity of viewer to have a vision of place. And it gave a judgment to the change. There are advantage and defect between simulation media, and the viewer can obtain the different information of environment. Therefore, we should choose the suitable visual simulation media in the landscape evaluation.
    Appears in Collections:[景觀學系所] 碩士論文

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