Abstract: | 本論文設計分為論述及設計兩部份,論述部份是在設計前階段藉由設計主題的討論,試圖建立一套設計程序性的思考;設計部份則是執行前說中的種種提案。 首先針對建築設計所隱含的辯證本質,提出一宣示性的聲明。包括論文設計的定義、抗辯主張、設計過程的邏輯及因果關係的存在,作一概要說明。 再就設計的對象所涵涉的多項相關主題,逐一鋪陳,形成申述主體。 據此建立一假設,定義在最初及最不充分辯證階段的構想。 提出設計的四項法則: (一) 歷史法則--以法院建築的歷史背景描述及不同階段的空間形態分析,建立其間的衍生脈絡。 (二) 現地原則--關於基地的討論包括基地的選擇、調查、描述及分析,了解其限制並開發其潛力。 (三) 內在機制--著重建築本身機能取向的探究,藉由法院機能空間組織系統 的理性架設,作為設計討論基礎。 (四) 經驗法則--以一般人經驗公共建築為出發點,發掘其普遍性的空間知覺 而形成設計表達的觀點。 依證據法則所提出的支持性說法,配合修正計畫書,發展設計的目標、策略及構想,完成設計。 Thesis-design, as it's name, means design contained with thesis. Obviously, design is the nucleus part, as thesis take the assistant role of the whole project. And it is quite different from Design-thesis. The later is more sophisticated in construction of theory. In this case, the Project of Taipei District Ccourt Design, I mainly focus on discussing about the due process of architecture design . I try to introduce the case-law studying method of law school to apply to thesis design . It can be showed as followed : 1)Facts 2)Issues 3)Reasoning 4)Judgement At first, I do my best to reveal all of the essential elements of district court design. It contains the users, functions, social affairs, legal system, history and supporting institution. Based upon the above statement, I proposed the hypothesis of district court fit to Taiwan modern society. In the reasoning, I set forth four rules to prove the established hypothesis can be sustained. They are in brief as: 1)history of court building-type, 2)site by sight, 3)inner machinery, 4)experiential rule ; Finally , the design is the distinction of all disputes and the prove of redefinition. However, though the certain solution is not existed for any design project, designer should persuade the others, there is no more appropriate design then what you have done . |