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Please use this identifier to cite or link to this item:
http://140.128.103.80:8080/handle/310901/6419
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Title: | 數位設計媒體對初學者形式創作訓練的影響 |
Other Titles: | The Impacts of Digital Design Media on Form-Making Discipline for Beginners |
Authors: | 張國欽 Chang, Kuo-Chin |
Contributors: | 劉舜仁 Liu, Shuenn-Ren 東海大學建築學系 |
Keywords: | 設計媒體;設計生手;電腦輔助設計;形式創作 design media;beginner;computer aided design;form-making |
Date: | 2000 |
Issue Date: | 2011-05-25T09:24:15Z (UTC)
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Abstract: | 數位設計媒體應用在初學者形式創作訓練(form-making discipline)的衝擊為何,是本論文探討的主題。本研究以1999年入學的東海建築系學生為觀察對象,分別採用類比與數位設計媒體,操作相同的練習題目,以探索數位媒體對初學者在形式創作演練過程中,在設計思考與工具應用兩方面的影響。 設計實驗題目「Collage to Cube」,由建築先例(architectural precedents)平面的分析開始,整合了2D平面拼貼構圖製作、浮雕模型轉換過渡與立體空間模型三個主要的形式訓練的項目。觀察、記錄三個階段中初學者們所有設計思考、工具應用等方面的反應,經由記錄到的現象與設計成品的分析與比較來發掘數位媒體對初學者的影響。 研究的結果發現,在2D平面拼貼的創作過程中,數位媒體並不具有絕對的優勢,但是數位工具的高生產力與極佳的輸出品質,造就了更多的設計替選方案與較精緻的設作品表現(presentation)。在立體空間形式創作階段(浮雕與立體模型),數位工具所具有的特質:「無重力」、「去物質」(de-materiality)與「視覺化」的「即時互動」,提供初學者一個極為便利的空間形式創作、修改環境,鼓勵大膽的嘗試與創新,發展出極為精緻、複雜的空間形式模型。衝擊伴隨著數位環境的優勢而來:過度複雜的虛擬空間形式仰賴較多的空經驗、形式知識、時間與技巧策略才能準確的認知與掌握。初學者的2D正投影與3D速寫等專業圖學技巧,以及空間形式知識尚在發展、累積之中,因此無法有效、精確的解讀複雜的數位空間。 應用數位媒體的過程中,相較於有經驗的設計者所遭遇的類似現象,初學者對虛擬空間失去掌握的狀況,是較令人擔憂的。空間形式的認知與操控是初學者在形式創作訓練中最重要的教學議題,應用數位媒體對初學者空間形式教育策略的挑戰,遠大於學習上的衝擊。因此,如何整合數位媒體與初學者的形式創作訓練,已經成為空間形式教育的新課題。 What are the impacts, when applying digital design media to form-making discipline for the beginners? The purpose of this study is to explore and understand the strength and weakness of the application of digital media in design education. The freshmen of class 1999 from the Department of Architecture, Tunghai University were the participants of the study. The class was divided into digital and analog media group and assigned a same form-making exercise. The design exercise, "Collage to Cube", is a three-step exercise from “2D precedents study”, “2D collage composition” and “relief modeling” as a transition, to the “3D cube modeling”. The design thinking and the use of digital media as reflected in the students’ training process were documented and works by the two groups were collected for further investigation. After a detailed analysis, some strengths of digital media were revealed. For the 2D collage composition, during the design development phase, digital environment took no further advantages over analog environment, but the high productivity and elegant output capability resulted in more design alternatives and better presentations. In the modeling stages, the friendly 3D modeling environment with the properties of zero-gravity, de-materiality and visualized real-time productivity provided by digital design media allowed beginners to work on “trial and error” with less fears, so that, many sophisticated and complex spaces could be created. Nevertheless, many weaknesses came along with the strengths. To realize and control the complex models in virtual space thoroughly, spatial experiences, knowledge of form, and strategy of manipulation are required. For the beginner, the techniques of architectural drawings in both 2D orthographic and 3D sketches were under development. With a weak knowledge base on form and space, therefore, to understand the sophisticated and complicated form and space generated by digital media was beyond the beginner’s ability. Losing control in virtual space for beginners is more crucial than it is for experienced designers. The understanding and manipulation of form and space are the most important pedagogical concerns for beginners'' design education in architecture. Therefore, the merging of digital media with beginners’ form-making discipline has become a new challenge of pedagogical strategy. |
Appears in Collections: | [建築學系所] 碩士論文
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