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    Please use this identifier to cite or link to this item: http://140.128.103.80:8080/handle/310901/31451


    Title: 觸趣-擴增實境互動畫布
    Other Titles: Tactile Graffiti-interactive Canvas with Augmented Reality
    Authors: 朱法緣
    ChU,FA-YUAN
    Contributors: 邱浩修;楊朝棟
    Chiu,Hao-Hsiu;Yang,chao-tung
    數位創新碩士學位學程
    Keywords: 擴增實境;博物館;互動
    Augmented Reality
    Date: 2019
    Issue Date: 2019-03-21T09:12:14Z (UTC)
    Abstract: 擴增實境,在十九世紀時就已經被科學家提出此種概念並被實際做出來,但卻因當時的環境、硬體所限制,沒有辦法被普及到市面上大眾所接受,導致只停留在概念性提出的階段。隨著科技以及技術的日新月異之下,網路的4G、手機硬體的改進、科技接受度的提升等,都已經讓擴增實境成為人們認識一個新事物的技術方法之一了,而此種技術也很適合應用到現況下的博物館展覽裡面。 將現況下博物館的缺點降低如下:排隊冗長造成動線混亂、版面有限導致資訊不足、呈現方式單一及互動性不足等原因,讓現在吸引到的客群已經越來越少也越來越單一,透過擴增實境的幾種特性-高真實性、高互動性以及高資訊性的呈現,達成所想要的改變,以互動方面進行透過繪畫,將物與人之間的距離拉近,使用者必須要親自動手繪畫自己想要的樣式,否則物體就會一直呈現原始樣貌下,使得無論是小孩還是成人,都能夠沉浸在自己的想像空間裡。以呈現方式來說,不同於以往的2D影像來告訴觀賞者, 使用能看到依照物體等比例大小所呈現的虛擬物體,讓人能夠更進一步去觀賞物體的細緻內容。透過新方法,我們會有更多不一樣的體驗方式以及互動方法,但都是希望藉由這種新技術的產生去傳達一個產品的其背後的價值,畢竟在博物館裡面的歷史文物上,都有著當代想要傳達給後世的話語以及不為人知的祕密,而到了現代,在博物館裡面最大的使命就是將以前的人、事、物,一個一個像蠶絲一樣的牽連起來,讓世人能夠傳承下去。 
    Augmented reality,The concept has been proposed by scientists in the 19th century, But limited by the hardware and environment at the time, there is no way can be accepted by the public on market, Bring about the conceptual phase are at a standstill.Along with the science and technology changes with each passing day, the network of 4G、 mobile phone hardware improvement、promotion of technology acceptance, etc., Augmented reality is a new technology to recognition new things, and this technology is also suitable for to understanding the present situation of the museum exhibition.There are some present situation of the museum's shortcomings as follows: queuing too long that cause confusion, the exhibition of layout is limited that lead to insufficient information, the way of presentation lacking of interactivity, Attract customers fewer and fewer. Through several features of the augmented reality - high authenticity, interactive and present high information, achieve what we want to change. By interactive aspects through the painting, the distance between people and content will be closer, the user must hands-on painting style what they want, otherwise object will present original type. Making both children and adults Can be immersed in their own imagination space.The way of presenting, unlike previous 2D images to tell the viewer, user can see the virtual property which is accordance with the real world object, let person can go a further step to see the details of the object, Through the new method, we will have more different way of experience and interactive method, we all hopes by the new technology to convey the value of a product and the meaning which behind it, After all, the inside of the museum historical property, have the contemporary issue which wants to convey to later generations, and with the secret of the unknown secrets, In the modern times, inside the museum's biggest mission is connecting everything and telling to people, let the world can inherited it forever. 
    Appears in Collections:[數位創新碩士學位學程] 碩士論文

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